Interactive Products

Medical Mobile Apps

Mobile tools and learning experiences designed to make complicated healthcare and educational material clearer, more visual, and more interactive.

Scope & impact

Project context

  • Product Development
  • UI/UX
  • Creative Leadership

What I did

  • Creative direction
  • Concept development
  • Product scoping
  • Mobile development
  • UI/UX design
  • Illustration
  • Animation
  • Rapid prototyping
  • Stakeholder collaboration
  • Task planning
  • Production coordination
  • Team leadership

Selected outcomes

  1. Helped ship fourteen mobile applications within a four-to-six-person product team.
  2. Led creative direction and development on six application releases.
  3. Developed the About Me 3D STEAM learning experience.
  4. Managed six interns through delivery of the Rube-E application.
  5. Contributed to an augmented-reality pediatric code-cart training application later documented in peer-reviewed research.

Overview

John worked as part of a multidisciplinary product team that shipped fourteen mobile applications. He led creative direction and development on six releases, translating clinical and educational needs into concepts, prototypes, interfaces, media assets, and production-ready experiences.

From the archive

Connected work

Projects, releases, research, and field notes that add detail to this case study.

01VERIFIED

Augmented-reality activity book and app

About Me 3D

An AR activity book that helps children understand hospital procedures through interactive media.

  • video and animation design
View archive record
02CORROBORATED

Augmented-reality clinical application family

Medical Cart AR

A family of AR code-cart and medical-cart experiences documented across preserved portfolio galleries and research publications.

  • creative technology
  • media and interaction design
View archive record