John N. Farmer
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Interactive Products

Medical Mobile Apps

Mobile tools and learning experiences designed to make complicated healthcare and educational material clearer, more visual, and more interactive.

Ownership
Creative Direction, Product Development and Interface Design
Current status
Retrospective delivery record from John's 2017–2024 work within OSF HealthCare Innovation; it does not imply that every application remains publicly available.
Designed for
Healthcare and educational audiences who need complicated clinical or learning material translated into clearer, more visual mobile experiences.
Case study
1 min read
Healthcare Apps and XR project collage showing mobile training, augmented reality, clinical decision support, and career guidance app screens.

Executive summary

The decision brief

Ownership, the central tradeoff, collaboration boundaries, and what the current record supports.

  1. 01 Role

    Creative Direction, Product Development and Interface Design

  2. 02 Key decision / tradeoff

    Translate complex clinical and educational needs into focused visual interactions while balancing rapid prototyping with stakeholder review and small-team delivery.

  3. 03 Collaboration boundary

    Delivered within a multidisciplinary four-to-six-person product team. John led creative direction and development on six releases and managed six interns on Rube-E; the fourteen-application total is explicitly attributed to the team.

  4. 04 Current evidence

    The record documents fourteen team-shipped applications, six releases led by John, the About Me 3D public project account, and related peer-reviewed AR training research. It demonstrates delivery and contribution, not current adoption or care impact.

    Documented period · 2017–2024

Scope & evidence

Outputs, evidence, and limits

Outputs describe what was made or delivered. The evidence boundary below states what has—and has not—been validated.

  • Product Development
  • UI/UX
  • Creative Leadership

Responsibilities

  • Creative direction
  • Concept development
  • Product scoping
  • Mobile development
  • UI/UX design
  • Illustration
  • Animation
  • Rapid prototyping
  • Stakeholder collaboration
  • Task planning
  • Production coordination
  • Team leadership

Documented outputs & delivery record

  1. Helped ship fourteen mobile applications within a four-to-six-person product team.
  2. Led creative direction and development on six application releases.
  3. Developed the About Me 3D STEAM learning experience.
  4. Managed six interns through delivery of the Rube-E application.
  5. Contributed to an augmented-reality pediatric code-cart training application later documented in peer-reviewed research.

Full story

How the work took shape

Overview

John worked as part of a multidisciplinary product team that shipped fourteen mobile applications. He led creative direction and development on six releases, translating clinical and educational needs into concepts, prototypes, interfaces, media assets, and production-ready experiences.

From the archive

Connected work

Projects, releases, research, and field notes that add detail to this case study.

01VERIFIED

Augmented-reality activity book and app

About Me 3D

An augmented-reality activity book and companion app that bring anatomy and STEAM learning to children at OSF HealthCare Children's Hospital of Illinois.

  • video and animation design
View archive record
02CORROBORATED

Augmented-reality clinical application family

Medical Cart AR

A family of AR code-cart and medical-cart experiences documented across preserved portfolio galleries and research publications.

  • creative technology
  • media and interaction design
View archive record

A relevant next step

Need to make a complex healthcare or learning workflow easier to understand?

John can help turn subject-matter constraints into a scoped interaction model, prototype, visual system, and production plan that a multidisciplinary team can evaluate.