Interactive Products

Medical Mobile Apps

Mobile tools and learning experiences designed to make complicated healthcare and educational material clearer, more visual, and more interactive.

Project Context

  • Product Development
  • UI/UX
  • Creative Leadership

Responsibilities

  • Creative direction
  • Concept development
  • Product scoping
  • Mobile development
  • UI/UX design
  • Illustration
  • Animation
  • Rapid prototyping
  • Stakeholder collaboration
  • Task planning
  • Production coordination
  • Team leadership

Outcomes

  • Helped ship fourteen mobile applications within a four-to-six-person product team.
  • Led creative direction and development on six application releases.
  • Developed the About Me 3D STEAM learning experience.
  • Managed six interns through delivery of the Rube-E application.
  • Contributed to an augmented-reality pediatric code-cart training application later documented in peer-reviewed research.

Overview

John worked as part of a multidisciplinary product team that shipped fourteen mobile applications. He led creative direction and development on six releases, translating clinical and educational needs into concepts, prototypes, interfaces, media assets, and production-ready experiences.