Interactive Products
Medical Mobile Apps
Mobile tools and learning experiences designed to make complicated healthcare and educational material clearer, more visual, and more interactive.
Scope & impact
Project context
What I did
- Creative direction
- Concept development
- Product scoping
- Mobile development
- UI/UX design
- Illustration
- Animation
- Rapid prototyping
- Stakeholder collaboration
- Task planning
- Production coordination
- Team leadership
Selected outcomes
- Helped ship fourteen mobile applications within a four-to-six-person product team.
- Led creative direction and development on six application releases.
- Developed the About Me 3D STEAM learning experience.
- Managed six interns through delivery of the Rube-E application.
- Contributed to an augmented-reality pediatric code-cart training application later documented in peer-reviewed research.
Overview
John worked as part of a multidisciplinary product team that shipped fourteen mobile applications. He led creative direction and development on six releases, translating clinical and educational needs into concepts, prototypes, interfaces, media assets, and production-ready experiences.
From the archive
Connected work
Projects, releases, research, and field notes that add detail to this case study.
Augmented-reality activity book and app
About Me 3D
An AR activity book that helps children understand hospital procedures through interactive media.
- video and animation design
Augmented-reality clinical application family
Medical Cart AR
A family of AR code-cart and medical-cart experiences documented across preserved portfolio galleries and research publications.
- creative technology
- media and interaction design
Peer-reviewed research publication
Interactions in Sociotechnical Systems
A Human Factors paper on balancing sociotechnical factors in use of an augmented-reality mobile application.
- co-author