John N. Farmer
Menu

The portfolio / 13 selected projects

Work, in many forms.

AI products. Human experiences. Creative worlds.
A selection of the things I’ve helped bring to life.

Let’s build something

Selected projects

Daddy We Bounce title screen with Daddy B, a pink plush bunny wearing a crown and black studded accessories, on a neon concert stage.

Interactive Experiences

Daddy We Bounce

A music-driven browser game starring Daddy B, a pink crowned bunny bouncing across a neon stage. Time each jump, chase chrome drops, and collect stickers to an original Clarapetra soundtrack.

Creative Direction, Game Design & DevelopmentPlay Daddy We Bounce
DIODE illustration: warm lamplight projects a chair's shadow across a cool, dark room, with a tiny two-eyed creature waiting on a wall ledge.

Interactive Experiences

DIODE

A small browser puzzle about a moving lamp, an ordinary chair, and a little creature finding a way across their shadows.

Game Design, Creative Direction & DevelopmentPlay DIODE
Fully framed OMIKINA Global AI Intelligence brand image reading The AI Race, Now beside an orbital data graphic.

AI Intelligence Platform

OMIKINA

OMIKINA turns the global AI arms race into a legible public intelligence system, connecting companies, countries, physical infrastructure, capital, policy, current evidence, and the dependencies beneath modern compute.

Founder, CEO, Product Designer and DeveloperCase study
OMIKINA EDIT brand artwork with black editorial typography, a cobalt dot, ivory and blue fabric, and silver jewelry in an AI-generated still life.

Creative Technology

OMIKINA EDIT

A digital magazine for fashion, beauty, personal style, and visual culture, combining six disclosed AI editorial perspectives with source-linked stories and an expressive visual identity.

Product Design, Creative Direction & DevelopmentCase study
Disocia's live welcome page, with an evergreen and warm-paper design, the promise A social feed you can finish, and beta application and guided demo options.

Interactive Products

Disocia

A social network built around chosen connections, newest-first posts, and a real ending. Text and photo sharing with a clear place to stop.

Product Strategy, UX/UI Design & DevelopmentCase study
Signal & Scope brand artwork: navy editorial lettering on warm paper with the tagline Medicine, mapped as it moves, teal charts, and a circular scope motif.

Human-Centered Health Product

Signal & Scope

A medical-information workspace for finding, following, and revisiting research, regulation, practice updates, and industry news—with the original source always in view.

Product Strategy, UX/UI Design & DevelopmentCase study
MARGIN wordmark above the phrase One safer next step, framed by two quiet green horizon shapes.

Human-Centered Health Product

MARGIN

A trauma-informed decision tool that helps turn a high-pressure moment into one safer next step—without streaks, labels, tracking, or forced disclosure.

Product strategy, creative direction, interaction design, and implementationCase study

Independent concept prototype · not clinical care or monitoring

Clarapetra in the Pretty Machine era beside a pink sports car on a neon-lit night drive.

Music, Identity & Interactive Storytelling

Clarapetra

Clarapetra is a cinematic noir-pop musician and visual-music project. The current Pretty Machine era opens inside Luminous Chamber, a full-screen audio-reactive world of moonlight, neon water, spectral architecture, and luminous rain.

Creator and Creative DirectorCase study
Blue Moon's live start screen: Clarapetra in a pink racing suit and cyan helmet sits on a motorcycle on an open Montana-inspired highway at dawn.

Interactive Experiences

Blue Moon

A 3D motorcycle game inside Clarapetra's Pretty Machine world. Ride from Montana-inspired dawn to a neon desert city, with an album-length soundtrack and scenery that responds to the music.

Creative Direction, Game Design & DevelopmentPlay Blue Moon
Fully framed interview portrait from an EP!C nonprofit documentary production.

Video & Visual Effects

Video & Visual Effects

Film production, editing, animation, motion graphics, compositing, and visual effects created across healthcare, education, commercial work, nonprofit storytelling, and independent projects.

Director, Editor, Motion Designer and ProducerCase study
Healthcare Apps and XR project collage showing mobile training, augmented reality, clinical decision support, and career guidance app screens.

Interactive Products

Medical Mobile Apps

Mobile tools and learning experiences designed to make complicated healthcare and educational material clearer, more visual, and more interactive.

Creative Direction, Product Development and Interface DesignCase study
Real-time 3D medical visualization of an operating room with imaging equipment, surgical lighting, supply storage, and an exam table.

XR & Immersive Media

XR & Immersive Media

Immersive tools, virtual environments, augmented-reality prototypes, and medical visualizations designed for clinical education, STEAM learning, and product demonstration.

Creative Direction, 3D Production and Immersive DevelopmentCase study
Abstract red, black, and gold 3D form built from layered feather-like geometry.

3D, Animation & Interactive Experiments

3D & Interactive Experiments

A collection of 3D modeling, animation, motion design, museum installations, experimental web work, and AI-assisted visual development.

Creative Technologist, Designer and ProducerCase study