XR & Immersive Media

XR & Immersive Media

Immersive tools, virtual environments, augmented-reality prototypes, and medical visualizations designed for clinical education, STEAM learning, and product demonstration.

Scope & impact

Project context

  • XR Development
  • Medical Visualization
  • Real-Time 3D

What I did

  • Unity development
  • Virtual reality development
  • Augmented reality prototyping
  • Medical visualization
  • 3D modeling and optimization
  • Environment design
  • Interaction design
  • Quest deployment
  • Educational experience design
  • Video and demonstration production

Selected outcomes

  1. Led development and deployment of three VR applications for clinical and STEAM education.
  2. Created 3D environments for the initial release of Enduvo VR lecture software.
  3. Modeled and optimized medical devices, equipment, and environments for mobile, VR, and AR applications.
  4. Led development and deployment of a VR hardware port for Meta Quest devices.
  5. Contributed to published research involving an AR pediatric code-cart training application.

Overview

John combined Unity development, optimized 3D production, interaction design, filmmaking, and creative direction to create immersive experiences for healthcare and educational audiences.

From the archive

Connected work

Projects, releases, research, and field notes that add detail to this case study.

01VERIFIED

Augmented-reality activity book and app

About Me 3D

An AR activity book that helps children understand hospital procedures through interactive media.

  • video and animation design
View archive record
03CORROBORATED

Augmented-reality clinical application family

Medical Cart AR

A family of AR code-cart and medical-cart experiences documented across preserved portfolio galleries and research publications.

  • creative technology
  • media and interaction design
View archive record