XR & Immersive Media
XR & Immersive Media
Immersive tools, virtual environments, augmented-reality prototypes, and medical visualizations designed for clinical education, STEAM learning, and product demonstration.
- Ownership
- Creative Direction, 3D Production and Immersive Development
- Current status
- Retrospective portfolio record of delivered immersive applications, prototypes, visualizations, and research-linked work from 2017–2024.
- Designed for
- Clinical learners, educators, STEAM learners, stakeholders, and product teams evaluating immersive training or medical visualization.
- Case study
- 1 min read
Executive summary
The decision brief
Ownership, the central tradeoff, collaboration boundaries, and what the current record supports.
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01 Role
Creative Direction, 3D Production and Immersive Development
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02 Key decision / tradeoff
Use real-time 3D and immersive interaction only where spatial rehearsal, orientation, or demonstration adds clarity, while keeping models optimized for the target device and delivery context.
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03 Collaboration boundary
Delivered within OSF HealthCare Innovation and multidisciplinary clinical, education, research, and product contexts. John led the stated development, 3D, and deployment scopes; organization- and team-level outputs are not presented as solo work.
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04 Current evidence
The page provides selected project imagery, a record of three deployed VR applications and a Quest hardware port, plus a direct peer-reviewed record related to the AR code-cart work. It supports delivery and contribution, not training effectiveness or clinical impact.
Documented period · 2017–2024
Scope & evidence
Outputs, evidence, and limits
Outputs describe what was made or delivered. The evidence boundary below states what has—and has not—been validated.
Responsibilities
- Unity development
- Virtual reality development
- Augmented reality prototyping
- Medical visualization
- 3D modeling and optimization
- Environment design
- Interaction design
- Quest deployment
- Educational experience design
- Video and demonstration production
Documented outputs & delivery record
- Led development and deployment of three VR applications for clinical and STEAM education.
- Created 3D environments for the initial release of Enduvo VR lecture software.
- Modeled and optimized medical devices, equipment, and environments for mobile, VR, and AR applications.
- Led development and deployment of a VR hardware port for Meta Quest devices.
- Contributed to published research involving an AR pediatric code-cart training application.
Visual archive
Selected visuals
2 selected images from the project archive.


Full story
How the work took shape
Overview
John combined Unity development, optimized 3D production, interaction design, filmmaking, and creative direction to create immersive experiences for healthcare and educational audiences.
From the archive
Connected work
Projects, releases, research, and field notes that add detail to this case study.
Augmented-reality activity book and app
About Me 3D
An augmented-reality activity book and companion app that bring anatomy and STEAM learning to children at OSF HealthCare Children's Hospital of Illinois.
- video and animation design
Interactive training application
OR Orientation for Quest
An operating-room orientation experience developed for Quest after iterative user testing.
- application and media design
Augmented-reality clinical application family
Medical Cart AR
A family of AR code-cart and medical-cart experiences documented across preserved portfolio galleries and research publications.
- creative technology
- media and interaction design
Peer-reviewed research publication
Interactions in Sociotechnical Systems
A Human Factors paper on balancing sociotechnical factors in use of an augmented-reality mobile application.
- co-author
A relevant next step
Considering XR or real-time 3D for a training problem?
John can help determine whether immersion adds real value, then connect the learning need to interaction design, optimized 3D production, prototyping, device constraints, and an evidence plan.