XR & Immersive Media

XR & Immersive Media

Immersive tools, virtual environments, augmented-reality prototypes, and medical visualizations designed for clinical education, STEAM learning, and product demonstration.

Project Context

  • XR Development
  • Medical Visualization
  • Real-Time 3D

Responsibilities

  • Unity development
  • Virtual reality development
  • Augmented reality prototyping
  • Medical visualization
  • 3D modeling and optimization
  • Environment design
  • Interaction design
  • Quest deployment
  • Educational experience design
  • Video and demonstration production

Outcomes

  • Led development and deployment of three VR applications for clinical and STEAM education.
  • Created 3D environments for the initial release of Enduvo VR lecture software.
  • Modeled and optimized medical devices, equipment, and environments for mobile, VR, and AR applications.
  • Led development and deployment of a VR hardware port for Meta Quest devices.
  • Contributed to published research involving an AR pediatric code-cart training application.

Overview

John combined Unity development, optimized 3D production, interaction design, filmmaking, and creative direction to create immersive experiences for healthcare and educational audiences.