XR & Immersive Media
XR & Immersive Media
Immersive tools, virtual environments, augmented-reality prototypes, and medical visualizations designed for clinical education, STEAM learning, and product demonstration.
Project Context
Responsibilities
- Unity development
- Virtual reality development
- Augmented reality prototyping
- Medical visualization
- 3D modeling and optimization
- Environment design
- Interaction design
- Quest deployment
- Educational experience design
- Video and demonstration production
Outcomes
- Led development and deployment of three VR applications for clinical and STEAM education.
- Created 3D environments for the initial release of Enduvo VR lecture software.
- Modeled and optimized medical devices, equipment, and environments for mobile, VR, and AR applications.
- Led development and deployment of a VR hardware port for Meta Quest devices.
- Contributed to published research involving an AR pediatric code-cart training application.
Overview
John combined Unity development, optimized 3D production, interaction design, filmmaking, and creative direction to create immersive experiences for healthcare and educational audiences.