3D, Animation & Interactive Experiments
3D, Animation & Interactive Experiments
A collection of 3D modeling, animation, motion design, museum installations, experimental web work, and AI-assisted visual development.
- Ownership
- Creative Technologist, Designer and Producer
- Current status
- Retrospective collection with selected local images and project-specific video from a broader, still-evolving creative archive.
- Designed for
- Creative directors, collaborators, cultural organizations, and product teams looking for evidence of sustained experimentation across 3D, animation, installation, and emerging technology.
- Case study
- 1 min read
Executive summary
The decision brief
Ownership, the central tradeoff, collaboration boundaries, and what the current record supports.
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01 Role
Creative Technologist, Designer and Producer
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02 Key decision / tradeoff
Use repeated making as a research method—moving between disciplined daily practice and project-specific experiments instead of forcing every medium into one polished campaign system.
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03 Collaboration boundary
The 365 Project and other experiments are John's independent practice; the two museum installations are explicitly collaborative and are not represented as solo-authored. AI-assisted visual development is identified as part of the practice where applicable.
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04 Current evidence
Selected renders, installation documentation, and video on this page demonstrate the breadth of the practice and the completed daily 365 Project. They do not establish attendance, reception, or institutional impact.
Documented period · 2013–Present
Scope & evidence
Outputs, evidence, and limits
Outputs describe what was made or delivered. The evidence boundary below states what has—and has not—been validated.
Responsibilities
- 3D modeling
- Rendering
- Animation
- Motion design
- Interactive development
- Visual concept development
- Installation collaboration
- AI-assisted image development
- Experimental web production
Documented outputs & delivery record
- Completed the 365 Project by modeling and rendering one original object every day for a year in Cinema 4D.
- Contributed to two collaborative museum installations.
- Created an original AI-art installation examining consumerism and capitalism.
- Developed a broad archive of visual and interactive experiments across 3D, animation, web, and emerging technology.
Visual archive
Selected visuals
3 selected images from the project archive.



Exhibition photographs
Foster Art Gallery
16 photographs from the Foster Gallery show. Select a photograph to view it larger.
Full story
How the work took shape
Overview
This body of work reflects John’s long-running practice of learning through making. It includes daily 3D studies, interactive experiments, museum installations, motion work, visual-development exercises, and emerging-technology prototypes.
Museum Installation Video
A project-specific video from the museum installation archive.
1 / 1
OSF Healthcare
Museum Installation - Editorial/Marketing
- Involvement
- Proof of concept with projection mapping
From the archive
Connected work
Projects, releases, research, and field notes that add detail to this case study.
Daily creative practice
The 365 Project
A long-form daily art and image-making practice preserved across Flickr, Behance, Wix, and local files.
- artist
- designer
Workflow and practice area
AI-assisted Creative Workflows
A cross-project practice combining generated source material with selection, iteration, editing, compositing, sound, and finishing.
View archive recordA relevant next step
Need an experimental visual idea turned into something people can actually encounter?
John can help move from exploratory 3D, animation, or emerging-media studies into a coherent installation, interactive prototype, motion system, or demonstration.